Published on 23 Feb 2010 | over 6 years ago

This 3ds Max tutorial explores working with materials using the Sample UV Tiling tool, the Backlighting option, and Bump Map settings. Watch more at www.lynda.com/3ds-Max-2010-tutorials/textures-and-materials/52771-2.html

This specific tutorial is just a single movie from chapter one of the 3ds Max 2010 Textures and Materials course presented by lynda.com author Steve Nelle. The complete 3ds Max 2010 Textures and Materials course has a total duration of 7 hours and 44 minutes and covers popular material and shader types, including mental ray ProMaterials, methods for properly positioning maps, and some of the lesser-known advanced features of the Material Editor

3ds Max 2010 Textures and Materials table of contents:

Introduction
1. Material Building Essentials
2. Material Shader Types
3. Material Map Channels
4. Material Types
5. Creating Surfaces and Textures with Maps
6. Mapping Techniques
7. Advanced Material Applications
8. Material Libraries
9. Project: Using Bitmaps to Build a Complex Material
10. Project: Creating Materials and Mapping and Adding Them to a Medieval Dagger
11. Project: Combining 3ds Max and Photoshop to Create a Company Logo
Conclusion

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