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Published on 29 Aug 2014 | over 3 years ago


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CrazyTalk Animator is a fast and powerful 2D animation tool that is ideal for use with 2D game design. This tutorial is Part 1 of a 3-part series that will demonstrate how you can create and animate a custom character within CTA and import it into Unity to create a fully-functional 2D game scenario. As a finishing touch, the 3rd tutorial will use the CrazyTalk plug-in for Unity to bring in a dialogue character with complete facial animation that will trigger when the character runs to a certain area.

This tutorial starts off by creating loopable motions for a custom character that are then exported from CTA 2 as image sequences. From there, these image sequences are put into TexturePacker and are all combined into a single sprite sheet for maximum resource-saving efficiency, and imported into Unity with the help of the free TexturePacker Importer plug-in.

1:14 - Setting Up a Character in CrazyTalk Animator
2:38 - Creating a Loopable Idle Motion
5:08 - Exporting an Image Sequence
7:13 - Creating a Loopable Run
9:17 - Combining Animations into a Single Sprite Sheet
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