What's up guys!? It's Jon here, also known as SubZeroGaming with a new fresh tutorial series that will get you comfortable with the new 2D engine. We'll be working our way to creating a bunch of awesome components that are common to see in a 2D game such as moving platforms, working elevators, collectables, power ups, and so much more! We'll be focusing purely on C# and you'll be learning through interactive content along the way.
This series will assume the fundamental knowledge of programming. I highly recommend you watch my space shooter series and complete it. We'll be working our way from simple if-statements, to for loops and arrays, utilizing delegates and events, and going over best practices with OOP.
Have a suggested feature you'd like to see in this series? Let me know in the comments!
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Thanks for watching!
Want Private C# programming lessons? Check this thread out: forum.unity3d.com/threads/c-unity3d-game-programming-tutor.201920/
Want to receive release date information about DGI?: DigitalGamingInstitute.com
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