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Unity3D - Unity 4.6 UI Objects Created at Runtime
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226 on YTPak
Published on 26 Aug 2014
| over 2 years ago
Create rows and columns of arbitrary UI elements at runtime. Uses the new Unity 4.6 UI system for resizing and design of UI elements, and C# code to create and position the UI elements.
Here's the link to ScrollableList.cs:
I also have a less advanced playlist called "Intro to Programming with Unity3D":
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