Hello guys! This is the first tutorial on this channel! This tutorial is about how to create a platformer, that kinda has the same movement mechanics as in my dwarf game!
In this part we are'nt going to program anything, we are just going to set things up, e.g set the ground and the animations for the player.
In the next video we will continue on some animation, and level stuff, and then we will start creating the scripts for the player.
EDIT IF YOU CAN'T FIND THE "FIXED ANGLE" ON THE RIGIDBODY: In the new version of Unity, there's something called "Constraints" in the rigidbody2d component. Expand that and tick the box "Freeze Rotation". It basicly has the same effect as "Fixed Angle". Hope this helps you :)
If you have ANY questions please ask, because I am not experienced in making tutorials. So I might miss some things, or something might go too fast.
Feel free to ask, I will help.
Please like and share :)
Link for the original spritesheet of the player on opengameart.org
Link for the slightly modified version of the spritesheet, that i use: adf.ly/1B9EAN
Link for the ground sprite that I made:
Unity 3D Game Development, Indie Game Development, Platformer 2D, Unity 5 2D. Unity 5 2D Tutorial.