Modeling a spike trap in Blender, animating it in Unity, and writing a simple trap class.
RE-UPLOAD: Audio delay was fixed.
Making a Simple Game in Unity is a series that will be focusing on the fundamentals of game development. We're going to be creating a simple game where you are to move the player to the goal while avoiding patrolling enemies.
We'll learn how to create patrol points for enemies and allow them to travel between them, accumulate score based on time and token collections, a level selection menu, and more.
If you are interested in this series, please consider leaving a comment and dropping a like to help keep it alive.