A short tutorial on how to model a character in Maya, that will be properly topologized and suitable for animation. (updated version)
When I begin my model in Maya, I start with 3 cylinder - 1 each for the arm, body, and leg.
The subdivisions for each cylinder play an important role: the body has 12 axis subdivisions, the leg has 8, and the arm has 6.
I'm James Taylor - I've worked on million-selling video games like Mortal Kombat and NBA Ballers; I've been a web designer, a cel animator, a visual effects artist, and everything in between. Currently I am a professor working in the Chicago area. This channel showcases the techniques I use in my professional work.